Elden Ring Nightreign’s latest patch has finally arrived. Following a one-day delay due to a tsunami warning in Japan, FromSoftware officially rolled out patch 1.02 moments ago across all platforms.
The patch’s release follows about an hour of server maintenance, which rendered servers offline.
Update 1.02, as previously announced, adds official support for Duo Expeditions, which is really a fancy way of saying two-player co-op. Nightreign was designed to be played with three players, but FromSoft made some tweaks to accommodate solo players after launch.
The developer heard fan requests for duos, and it’s been working on adding it since. All players now have the option to start an Expedition with two players, and the game’s balance will be automatically adjusted to accommodate the number of players in the party. Nightreign’s UI has been changed to make it easier to tell, too; Expedition Type is gone, replaced with Number of Players.
The other promised major addition comes to the Relic Effect filter screen, which now includes a host of new filtering options to allow for finer control over the Relics you have in your inventory. You’re now able to filter for Relics that have multiple effects for a single condition.
The number of Relic presets you can create has be expanded to 100, too. And, to make it easier to manage Relics you may acquire in the future, the game now lets you sell and favourite them right from the Rewards menu.
Among the quality of life changes that also made it into the game with 1.02 is the ability to quickly see the presets of the currently selected character, as they’re now going to be displayed first when opening All Presets list.
The Small Jar Bazaar, and Collector Signboard both now have tabs! Even random Limveld merchants now have a Detailed Description section (for items) in their shop menus. If you made it to the Night Aspect boss fight, you may be happy to learn that you can now skip part of the cutscene after defeating the Nightlord.
Finally, the update heralds the arrival of the second Everdark Sovereign cycle, starting with the Everdark Sovereign version of Augur, which is live now.
There’s also a set of bug fixes in patch 1.02, which we’ve included below.
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Increased the visibility of the mark left by Ironeye’s Character Skill.
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Fixed a bug where performing a Standard Attack while standing behind an enemy while holding the Lira as Revenant would prioritize a backstab animation instead of summoning Family Member.
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Fixed a bug where the effect indicating which enemies are being targeted by Revenant’s summoned spirits would not be displayed.
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Fixed a bug where the Ultimate Art gauge would fill up when the first spirit summoned by Revenant died.
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Fixed a bug where the “Rock Blaster” Sorcery would not consume any FPs.
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Fixed a bug where bow attacks would not be affected by the effect of “Partial HP Restoration upon Post-Damage Attacks”.
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Fixed a bug where inputting a brief movement command while guarding could cause a large, instantaneous movement.
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Fixed a bug where magma pools would not spawn when the “Roiling Magama” Sorcery would hit an enemy.
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Fixed a bug where Recluse’s affinity residues would not be generated when players got it by some enemy affinity attacks.
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Fixed a bug where Recluse’s affinity residues would remain even after an ally character that had affinity residues died and was revived.
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Fixed a bug where smaller Nightfarers, such as Revenant, had difficulty hitting enemies with Fist and Dagger weapon types.
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The Roar & Breath attack power increasing effects will now be applied to some attacks of Executor’s Ultimate Art transformation.
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Fixed a bug where Executor’s Ultimate Art would not remove the Parasite condition when used.
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Fixed a bug where unintended effects would occur with some attacks of the Dark Moon Greatsword.
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Fixed a bug where passive effects triggered on guard counters would activate when acquiring a weapon with that effect under certain circumstances.
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Fixed a bug where the “Dmg Negation Up While Casting Spells” Passive Effect would activate when acquiring a weapon with that effect under certain circumstances.
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Fixed a bug where near-death players could not be saved after being downed by a grab attack, and resurrected players would no longer be targeted by enemies.
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Fixed a bug where players could be stuck into the terrain after being hit by Adel, Baron of Night’s grab attack.
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Fixed a bug where Caligo, Miasma of Night would sometimes move outside the battle area.
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Fixed a bug where the positions of the ice blocks spawned by Caligo, Miasma of Night would not be synchronized between players.
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Fixed a bug where some attacks of the Draconic Tree Sentinel would reach farther than intended.
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Fixed a bug where players could unintentionally move during the “Take hold of Spectral Hawk” animation at the Spectral Hawk Tree.
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Fixed a bug where you could purchase a Small Pouch from a merchant if you already had a fifth item slot from a Relic.
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Fixed a bug where a network error would occur when defeating the Equilibrious Beast after players had been cursed in Limveld and the battle with the Equilibrious Beast started.
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Fixed a bug where players could obtain a weapon without a level decrease when selecting “I desire a powerful weapon” with the Scale-Bearing Merchant while the player character’s level was 3.
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Fixed a bug where players could make another deal with the Scale-Bearing Merchant if the conversation was interrupted after selecting a deal.
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Fixed a bug where the Nameless King would not return to the battle area if he moved too far away from it.
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Fixed a bug where enemies that appear on the second night under specific conditions would sometimes appear before nightfall under certain conditions.
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Fixed a bug where allied players who were revived from near death with a Wending Grace would be counted as defeated during a battle against Night bosses or Nightlords.
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Fixed a bug where you would not respawn on the field after dying in the night rain in certain areas of Limveld.
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Fixed a bug where multiple players could duplicate dropped items.
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Fixed a bug in the Rotted Woods Shifting Earth where the location of the Rotted Woods blessing would sometimes disappear from the map after obtaining its location from the map in the small fort.
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Fixed a bug where you could not reset the Shifting Earth status in the corresponding bed after changing your playable character and triggering a Shifting Earth with at the Collector Signboard.
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Fixed a bug in the Expeditions menu where using “Copy Last Expedition Settings” to embark on a Single Player expedition allowed players to embark on targets not displayed in the Target menu.
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Fixed a bug where the effects of relics that add Attribute Attack Power or Status Ailments to the weapon when launching an expedition were not being reflected in the attack power displayed in the Status menu.
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Fixed a bug in the Results Menu where the position and orientation of allied characters far away from the player were not being recorded correctly.
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Fixed a bug where the tool “Twiggy Cracked Tear” was not listed in the Visual Codex.
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Fixed a bug that caused certain Skills to cause instability on some platforms.
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Fixed a bug where the game would crash when moving to the Spirit Tree under certain conditions.
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Fixed a bug where the game would crash when returning to the current world in some of the Revenant’s Remembrance.
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Fixed other occurrences of game crashes.
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Fixed some graphics and effects.
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Fixed some sound effects that were not playing properly.
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Fixed some text.
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Other performance improvements and bug fixes.
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